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Subnautica below zero lead1/28/2024 This should also allow us to easily add features, improvements, and fixes to all platforms.Īdditionally, we are also updating Unity LTS to bring in some platform specific fixes for memory leaks, crashes, and we are updating to the latest plugins and SDKs. This will unify our code base across all platforms and also across both games, providing a more consistent experience on all of them. We have also started on merging Next-Gen console-based code updates that should improve overall performance of both games. These improvements should allow us to bring back the Steam cloud saves option, and improve the cloud sync speed of your save files on Microsoft platforms We have been actively working on continuing to refactor and optimize our save system with the goal to make it work seamlessly for all platforms. ![]() Subnautica’s older code base requires a lot of finesse in how we handle it, progress on Below Zero is a bit faster, simply due to the project being a bit more recent. In our previous post, we’ve highlighted the areas of tech debt that were getting addressed and we are making slow but steady progress across all of them. Now that the Switch patch is released, we have time to focus on addressing the tech debt both for Below Zero and, to a larger extent, for Subnautica. These improvements will be rolled into our upcoming updates for both games. While this was a long and arduous path, we managed to fix a whole lot of things that we hope has led to a significant improvement for those playing on Switch.ĭuring the process of fixing those Switch crashes and bugs, we also identified several areas that should lead to an overall performance improvement for every platform. It was a challenging process that required us to do a lot of deep investigative work in order to identify the cause of the memory crashes occurring on that platform. ![]() We mentioned last time that we wanted to address the high volume of crashes on the Nintendo Switch and make that version of the game more stable. ![]() This blog post might get a little long, but if you stick it through to the end, we hope it’ll get you excited for what’s coming next. Some updates have made their way out already – including f or the PS5, to address the disappearing saves and screen tearing – and we have a lot more still to come. We’ve been slowly and steadily chipping away at several items on that list and are thankful for your continued patience. In our last major blog post, we outlined our current and future plans for the Subnautica series.
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